
Activate Fallout 3 Dlc Archive And Place
Fallout: New Vegas Extract the GECK archive and place the files in the Fallout: New Vegas installation directory. When prompted, be sure that the installation directory for the GECK matches where your retail version of Fallout 3. Fallout 3 Locate the GECK installer and run the file.
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Go forward and just hurry past the shielded alien for now. They seem to be more powerful than usual. When I launch the game I click DATA files but the only options to enable are all of the extra weapons (gun runners arsenal, tribal, etc) I do not have the option to actually enable old world blues.Go inside and blow up the two turrets on the ceiling. The only option is to go through the weapons lab.How do I activate DLC I own all of the DLC but when I create my character I am unable to choose the skilled perk from old world blues DLC. Go ahead and notice that the next teleporter is off. Look down on Earth and then listen to your new enemy while Sally opens the door.
It can fire off a ton of damaging shots in VATS. It’s a much better version of the alien atomizer. Grab the atomic pulverizer on the table. Turn right and enter the weapon closet. Esm to alter the real data in-game, rather than mods that.Kill the 2 weak aliens teleporting into the room ahead.
Kill the guardian drone down here as it teleports into the room. Hit the control button to unlock the stairs and go down to the right. Blow him away with your new toy. Go up and around to kill the original shielded alien. It should go out and kill the few guardian drones teleporting into the room.
Take a minute and loot as much ammo as you can.Then go into the side room with the experimental drones. There’s a lot of ammo and weaponry around here. Kill the guardian drone and the shielded alien on guard here. Kill a few more weak aliens and go up the steps.Advance a bit more and you should finally make it to the real weapons lab. It should just have a shock baton, so it’s not as dangerous.
Go around and toward the teleporter. You can then get the unique drone cannon, Drone Cannon Ex-B. Then kill the second when it wakes up to defend its brother. Go inside and kill the first one.
Using this range apparently is linked to it. This is a bit tricky.The Xenomorph Tech perk gives a +20% to all alien weapons. Go past the teleporter and to the shooting range at the end.

They’re about as strong as a Glowing One. Since no good deed goes unpunished, this also unleashes a whole bunch of abominations who blindly attack the aliens and you.Go forward and turn to the left into the experimentation room. Grab the log off of the back wall and then blow up the reactor to kill the force field blocking the way.
Biological Research LabGo over to the right side and activate the support drone. Once you’re done with any extra looting, go into the Biological Research Wing. Go inside and grab another log in the area.

Activate it and send it off on a patrol. Then turn left and use the door control to get to a drone room. The Death RayCome out and kill the one alien with a shock baton who might be here. When you’re done looting, go into the teleporter to the Death Ray Hub. This is probably the largest cache you’ll easily find. More importantly, there are about 100 alien power cells for the alien blaster on the back shelf.
Go down the stairs and into the hallway. Then go ahead to the next control area and kill any survivors. Unlock the door on the side and grab some epoxy and biogel. Let these guys soften up the next area a bit and follow them in.
Look at the controls for it. Now we need to take it out. I counted 4 around the death ray. Power down the force fields and just keep going down until you find the entrance to the Death Ray Control Room.Go inside and kill a few more aliens.
Do a quick circle and knock out their coolant nodes. This raises all 4 generators. You need to push the left button on the left console 4 times. No real effect though.Fun’s over though. Then press the right button on the left console to destroy about 50 square miles of Earth for a cool screenshot of a giant mushroom cloud.
The only way out is through a door inside the death ray control room. Chain some hits together in VATS to take them out.The teleport you used to come in is offline. 5 aliens teleport into the room near the entrance.
Loot and then go up and above to the next big area.Run forward and crouch behind the pylon. Blow up the turret and then kill the abomination. The turret will then fire at it until it retreats up the steps. An abomination should come in and fight the 2 aliens. Shoot it a few times to blow it up and then hang back.

Then kill the 2 aliens here. Loot if you want and then fall back.Go to the right and activate the disabled support drone. Kill one alien and blow up a trap from behind to find Kago standing over about 6 dead aliens. If you want, you can go to the left and down a corridor.
Then shoot 2 of the weak aliens that charge into the room. Shoot the 2 turrets and get the 3rd one in the room to the left. Go in and crouch behind a table. You need to clear out the room to the left to avoid an ambush.
Then quicksave and start shooting the fully shielded one. The atomic pulverizer should work fine. Pound the partially shielded one and try to take him out in VATS quickly. He looks almost completely cloaked. The other is nearly fully shielded. One is only partially shielded.
Then go upstairs.The end is just a bit further. There’s a healing archway to the left. Come out from behind and blow up the turret covering the hallway. Once he’s down, loot the room and grab log #23 off of the wall. Just watch your health and use the adapted biogel and stimpaks you should have saved up.
There are 5 weak aliens and a fairly weak alien captain. Taking the BridgeApproach the bridge. The teleporter to the bridge is just ahead.
Your friends should come into the area shortly, but they’ll probably be accompanied by 2 shielded aliens. Just rinse and repeat until the bridge is yours. If you are hurt, fall back and use the healing archway.
Elliott is running a teleporter jammer. Ship-to-ShipEveryone quickly runs to battle stations.Here’s the rundown. Another ship is here and they’re really not happy. Go to the front and see that you’ve got company. It’s time for a bit of a chaotic battle.
Your job is to manage the energy distribution and fire the death ray as often as possible to destroy the other ship. Paulson is using his revolver to cover the door. Sally is keeping the death ray aimed at the enemy.
It’s set on a middle button for the balanced setting for the time being.The basics of this are pretty simple. The energy buttons let you redistribute the power. The fire button is standing alone in the middle next to the energy displays. Their health display is on the right in red.
This disables the power and knocks out Elliott. After a few shots, you’ll hit a meteor. Rinse and repeat this process as often as you can.It’s a bit harder than it sounds though, since the battle is quite chaotic. It will still recharge fairly quickly. Fire the ray and then flip the shields to full power.
Toshiro is also handy for distracting the shielded ones, but you can’t count on him. Paulson can handle the weak aliens, but you’ll have to turn back around and help him out if you don’t want to be shot in the back a few times. This also brings Toshiro Kago to the fight, but unlocks a 2nd teleporter to the right. Hit each one to get the power back online. There are 2 on each side of the bridge. There are 4 buttons for the emergency generators.
